World of Smog Rise of Moloch Board Game, The Game Steward

World of Smog Rise of Moloch Board Game, The Game Steward


Game Categories:

   🎁 Expansion Games
   🎁 Stand Alone Games
   🎴 Board Games
   📦 In Stock
   💥 KS Exclusive
   💥 KS Version
   🔧 Campaign / Battle Card Driven
   🔧 Dice Rolling
   🔧 Grid Movement
   🔧 Modular Board
   🔧 Variable Phase Order
   🔧 Variable Player Powers
   ⚖️ 16.0
   📆 2017

World of Smog: Rise of Moloch with Embassy Expansion (Kickstarter Special)

CMON Limited
  • $239.99
  • freeship

Only 1 left!

The Game StewardBoard Game Geek Rating: 5.55
Board Game Geek Avg Player Rating: 7.78
Players: 2 to 5
Published: 2018
Content Notes: Kickstarter "Ambassador Pledge" Edition of The World of SMOG: Rise of Moloch Board Game. Includes core game, Exclusive Alternate Hero Emma Swanson, Exclusive Embassy Expansion, and all met Stretch Goals. The Embassy expansion brings a new three-chapter campaign to Rise of Moloch and comes with: 2 Gentlemen Miniatures (Elisabeth Sparkle and Lord Baron Mantes), 3 Villain Miniatures (Lord Swanson, Ambassador Nail and Kenny Jones), 8 Minion Miniatures (Infected Constable), 1 New Campaign, including 3 New Chapters and a pack of Overlays. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.

The World of SMOG: Rise of Moloch is a Victorian adventure board game, for 2 to 5 players, set in an alternate England, where magic and technology have taken an extraordinary turn. Playable as a campaign or solo adventures, Rise of Moloch puts one player in the position of the Nemesis, against the intrepid Gentlemen controlled by the other players trying to save the Crown. Secretly activate the order of your characters through different scenarios, enjoy your steam power weapons, and save your special actions for the most opportune moments - you surely don't want to make your opponent stronger!

Rise of Moloch is a campaign driven adventure, played over a series of missions, each telling part of the overall story of Moloch's rise to power (or defeat at the hands of the fearless Gentlemen!). Each mission features a unique board setup and goals for both the Nemesis player and Gentlemen players to complete. More so, subsequent missions will be impacted by the outcome of the one before it, weaving the overall story and game-play together to make each campaign unique.

Players will each control one or more of the intrepid Gentlemen or, in the case of the Nemesis player, cunning Agents and Minions, all with unique powers and upgrades they will utilize to complete the various goals of each mission.

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