Preorder: Expected Delivery Q3 2020
Board Game Geek Avg Player Rating: 7.88
Players: 1 to 4
Content Notes: Kickstarter Edition "Veterans of the Waste" Pledge for Waste Knights Second Edition Board Game by Galakta Games. Includes core game, Dogs of War Expansion, Through the Waste Expansion, Remnants of Civilization Expansion, Paths of Blood Expansion, Lore Guide, Outback Chronicles, and all unlocked stretch goals. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.
💥 Core game,
💥 Dogs of War Expansion,
💥 Through the Waste Expansion,
💥 Remnants of Civilization Expansion,
💥 Paths of Blood Expansion,
💥 Lore Guide,
💥 Outback Chronicles, and
💥 All unlocked stretch goals.
Waste Knights: Second Edition is a post-apocalyptic game of survival and adventure set in dystopian Australia half a century from now. It is a 1-4 player experience allowing you to play cooperatively, competitively or in solo mode depending on the adventure you choose. The game is inspired by cult movies and books of the genre enabling players to immerse themselves in a ruined world full of gangs, mutated creatures, sentient machines and – most of all – unforgettable stories.
When you sit at the table, you become one of rugged heroes of the ruined continent, facing innumerable challenges in their journey through the wasted Australian outback. Depending on the adventure you play, you will have to make narrative choices, overcome obstacles, fight unique, fearsome enemies presented on beautifully illustrated cards and roleplay your knight whenever you encounter various events and denizens of this destroyed land.
The game is story-oriented, with each adventure branching out into different plots full of unique rules, goals and associated tales. You will make lots of decisions – from huge ones affecting the world around you and the course of the adventure to seemingly irrelevant, pertaining to your knight. However, no matter what you do, you can be sure that each and every choice you make will have some impact on the game – favors will be returned, wrongs avenged, friends and enemies made for life.
Easy-to-learn rules combined with a unique narrative setup enable you to quickly start the game and plunge head-first into action. At the same time, each adventure comprised of different plots offers custom game mechanics to enhance your gameplay and provide you with lots of strategic options. Hundreds of entries – or story snippets – guarantee replayability and create a rich setting for your exploits. Additionally, when you start the game you will have no idea where the story will lead you and whether your today’s allies will not become rivals tomorrow.
You may support us in many ways, not only by pledging to this project!
The more people learn about Waste Knights: Second Edition, the more survivors will populate ruined Australia and your activity on social networks will guarantee this! In exchange, we have some extra rewards to aid you in your adventures.
There are 2 kinds of Social Stretch Goals:
Facebook Galakta Games Page “Likes”: Galakta Games Official Facebook Page
BoardGameGeek Fans: BGG Waste Knights: Second Edition Page
The game is set in dystopian Australia based on grim visions of an economic crisis, machinations of powerful corporations, natural disasters, and disintegration of the modern society. On one hand, you can feel inspirations from cult post-apocalyptic movies and books, such as Mad Max, Waterworld, The Postman, or Stephen King’s The Dark Tower. On the other hand, it is a very original approach to the genre, with a strong base in Australian culture and geography. You can be sure that you will enjoy hours of gameplay and exploration of this wild continent.
You play rugged survivors with rich personal background who excel at different skills – combat, exploration, negotiation, repair etc. They have various strengths and weaknesses and it is up to you to approach any challenge with this in mind. Additionally, each knight has their own unique deck of upgrade cards obtained as you gain Experience Points. You may use them to create a “path of development” that best suits your playing style.
At many points in the game – when embarking upon a journey, resolving plots, encountering cards or facing enemies – you are given lots of choices, both narrative or strategic ones. All of them have a direct impact on the flow of the story, which means that the same adventure can be played many times and you will never learn everything… unless you play again. And again.
The Guide containing story introductions and plot sheets features different types of adventures: full co-op, purely competitive or mixing the best of both worlds, with plot twists turning players into enemies or friends depending on their choices in the game. Some adventures are more strategic, other focus on action and exploration, but each and every one of them has a distinct feel and theme. If you add to this the Solo Mode, you can enjoy desolate Australia for hours.
The Book of Tales is comprised of hundreds of entries containing unique tales from wasted Australia. Written by professional authors and designed by people who have turned board games and post-apocalypse into their way of life, it offers hundreds of pages of narrative. Add to this a plethora of great illustrations depicting the ruined world and its inhabitants and you can be sure that your adventures will be both thrilling and memorable.
Basic rules are really simple, allowing you to learn the game in no time and set it up really quickly, smartly balancing gameplay elements and immersive narrative. At the same time each plot features a set of custom rules thus adding new strategic layers of game mechanics.
Waste Knights: Second Edition is a post-apocalyptic game of adventure and survival for 1-4 players inspired by cult classics of the post-apo cinema and set in dystopian Australia destroyed by experiments of a powerful corporation. Each player becomes a rugged hero, travelling through the wasteland, facing unnatural weather and enemies forged in long-forgotten laboratories as well as experiencing adventures full of dramatic choices and disturbing characters.
Throughout the game players must manage their ever-dwindling Resources (Fuel, Ammo and Meds), repair their Gear and fulfill secret Achievements in order to gain Reputation needed to learn new Skills or powerful Benefits. Reputation is also necessary to reach certain places, use deadly weapons and armor of a bygone cybernetic age or tackle tasks reserved only for the most hardened veterans.
Players travel in their Vehicles around a modular board determined by a Mission Map, discovering new places, fighting Enemies and trying to survive hardships of the unforgiving land irradiated and contaminated by decades-old experiments gone wild. They must avoid suffering too much Wounds or Radiation, which becomes an arduous task as the Waster played by one of the rivals does their best to harm them.
Combat utilizing custom dice is both quick and deadly, so each Enemy encountered on the road forces players to consider their options: whether to fight or escape, spend their scarce Ammo or risk closing in to fight a bloody melee. Whatever their choice, the Waster is there to ensure that they will pay dearly for it.
However, the heart of the game is adventure. Each playthrough is based on a Mission found in the Book of Missions: either a Story Mission enabling players to follow a set narrative and write their own ending to it or a Sandbox Mission where players are thrown into a conflict or are given an impossible task to achieve. In the end, their victory depends only on their cunning, resourcefulness and ferocity. Some Missions require cooperation, others - fierce competition - but all of them test players’ will to survive no matter the odds.
—from the publisher
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