🎴 Board Games
💥 KS Version
🔧 Action/Movement Program
🔧 Action Point Allowance System
🔧 Simultaneous Action Selection
🔧 Tile Placement
🔧 Worker Placement
Trickerion: Collector's Edition (Kickstarter Pre-Order Special)
Preorder: Expected Delivery Q2 2019
Board Game Geek Rating: 7.30
Board Game Geek Avg Player Rating: 7.83
Players: 2 to 4
Content Notes: Kickstarter Collector's Edition of Trickerion by Mindclash Games. Includes Trickerion, Dahlgaard's Academy, Dahlgaard's Gifts, two sets of metal coins, custom linen pouches, uniquely numbers alternate art box, plus all other unlocked stretch goals. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.
Collector's Edition Includes:
🔥 Academy expansion
🔥 Solo module
🔥 4 new magicians
🔥 Dawn of Technology mini expansion
🔥 Collector’s box
🔥 Double decker plastic tray
🔥 Revised core rulebook
🔥 7 printed linen pouches
🔥 2 Academy Shiling Metal Coins
🔥 2 sets of Metal Coins
🔥 Alternate art main board
🔥 Trickerion base game
🔥 Dark Alley module
🔥 Duel of Magicians module
🔥 Magician Powers module
Trickerion - Legends of Illusion is a thematic, medium-heavy Euro-style game of rival stage illusionists. In this game, you are a Victorian-era magician, with a team of apprentices and specialists you can assign to various tasks using worker placement and simultaneous action selection.
These tasks include collecting magical components, expanding your assortment of Tricks, and preparing magnificent magic shows in the Theater for you to perform at the end of each round. Performances can earn you money, but ultimately, you are in it for Fame: the more famous you are, the better Tricks you can learn, and the Magician with the most Fame points will win the game.
Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner.
Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape.
The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins.
The game offers 48 different Tricks to be learned from the Optical, Spiritual, Mechanical and Escape categories, over 90 character abilities, and 40 Special Assignment cards that influence the actions taken at the various game locations. The base game can be expanded with two optional rule modules to add further strategic depth to the game.
The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.
Meet a new quartet of aspiring Magicians, eager to prove themselves in Mechanical, Optical, Escape and Spiritual illusion.
Dahlgaard’s Academy introduces a new location to the game. Worn and dilapidated, it is up to you to restore Dahlgaard’s old manor and turn it into the glorious Academy!
An ambitious new member of your crew, the Protégé will accompany you on your path to greatness, hoping to one day become just like you. The Protégé is a new, build-your-own Specialist with customizable abilities. By discovering Dahlgaard’s hidden chambers in the Academy, your Protégé will be able to learn up to three of his well-kept Secrets.
A Protégé knowing three Secrets will be an extremely powerful member of your crew, on par with even your Magician!
There are over 14 different Secrets for your Protégé to learn, but there are more to be discovered during the campaign – keep an eye out for updates, as mysterious events are happening at the Academy...
Dahlgaard’s Academy will also include a dedicated Solo mode with an elaborate backstory. Take a journey to an alternate Magoria, where Dahlgaard’s Heir, corrupted by the power of the Trickerion Stone rules the city with an iron fist.
The solo mode was designed by David Turczi and Benjamin Tieman.
--from the publisher
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