💃 Solo Game Option
🃏 Card Games
💥 KS Version
🔧 Co-operative Play
🔧 Hand Management
🔧 Variable Player Powers
🔮 Sold Out
The Ninth World: A Skillbuilding Game for Numenera (Kickstarter Special)
Players: 1 to 5
Content Notes: Kickstarter Edition of The Ninth World: A Skillbuilding Game for Numenera Card Game. Includes core game and all stretch goals, including the "Beyond Cards". Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.
From Lone Shark Games and Monte Cook Games comes The Ninth World: A Skillbuilding Game for Numenera, an epic card game set in the far-future world of Numenera.
The Ninth World is a card game for 1 to 5 players. It can be played competitively, cooperatively, or in solo mode. Each player plays a Nano, Jack, or Glaive. Each character is described with an adjective ("I am a learned..."), noun ("...nano..."), and verb phrase ("...who rides the lightning").
Characters will explore one of the nine kingdoms of The Steadfast—or they may venture into the even stranger lands of the Beyond. Each kingdom is illustrated with a set of five region cards. Over the course of a quick five-round game, the characters will simultaneously explore the starting region on round 1, then continue out to the region on the far reaches of the kingdom. In a standard game of nine rounds, they'll then head back home on the other side of the card.
Each round, characters will choose how much time to spend performing actions with their five skills — scouting the wilderness, tinkering with cyphers and oddities, charming allies, combating creatures, and focusing on skill advancement — and then bid against the other heroes for the choicest cards. Each phase, a character can adventure in the town, where rewards are predictable and creatures not so dangerous. Or they can head out to the wilderness, where strange cyphers have unpredictable powers and the creatures look to bash you into oblivion.
Gameplay is simultaneous and every action is rewarded with victory points. Whoever has the most points at the end is the most legendary adventurer.
In co-op mode, characters can work together to defeat the creatures and garner the relics, but there's a catch: the wilderness is trying to kill the town. Cards flip off the wilderness deck, and the characters have to take them out before the creatures destroy the town locations and the relics and quests make it impossible for them to win. Or a character can go it alone in solo mode, which is like that except no one is there to help.
We're glad to back campaigns to bring you games like The Ninth World: A Skillbuilding Game for Numenera Kickstarter Game to buy online at TheGameSteward. We will use a hefty percentage of every dollar you spend on The Ninth World: A Skillbuilding Game for Numenera towards purchasing even more fantastic new games on Kickstarter! Just a reminder, if you have purchase questions on The Ninth World: A Skillbuilding Game for Numenera (Kickstarter Special Edition) game, how to buy online at The Game Steward or just need a game advice, please contact us at The Game Steward.
Some helpful and fun related videos Video courtesy of The Ninth World: A Skillbuilding Game for Numenera — overview at BGG.CON 2015. board gameGeekTV ....Video courtesy of The Ninth World: A Skillbuilding Game for Numenera Live Discussion with Mike .... Apocrypha Adventure Card ....Video courtesy of Non-Player Cards NPC Generator Decks Review - YouTube The Non-Player Cards: An Artful NPC Generator was the product of a Kickstarter by ... The Ninth World ....
Spirit Island plus Branch & Claw Expansion Bundle plus Serpent Slumbering Beneath The Island & Heart of Wildfire Promo-Spirits (Kickstarter Pre-Order Special)