The Manhattan Project Energy Empire Board Game, The Game Steward

The Manhattan Project Energy Empire Board Game, The Game Steward


The Manhattan Project: Energy Empire board game (Kickstarter Special) at The Game Steward
Game Categories:

   🎁 Stand Alone Games
   💃 Solo Game Option
   🎴 Board Games
   💥 KS Version
   🔧 Dice Rolling
   🔧 Worker Placement
   ⏰ Sold Out
   ⚖️ 4.0
   📆 2016

The Manhattan Project: Energy Empire board game (Kickstarter Special)

Minion Games
  • $45.99


The Game StewardBoard Game Geek Rating: 7.03
Board Game Geek Avg Player Rating: 7.98
Players: 1 to 5
Published: 2016
Content Notes: Kickstarter Deluxe Edition of The Manhattan Project: Energy Empire board game. Includes all stretch goals from the Kickstarter campaign. The Deluxe Version is a two part box and contains custom wood bits in the shape of a nuke symbol and mushroom cloud!. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.

From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same "universe" as The Manhattan Project, but it's a standalone game, not an expansion.

The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.

Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.

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