Board Game Geek Rating: 6.95 Board Game Geek Avg Player Rating: 7.49 Players: 2 to 7 Published: 2020 Content Notes: Kickstarter "Deluxe Edition" of Martin Wallace's Struggle of Empires by Eagle-Gryphon Games. Includes core game and all unlocked stretch goals. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included. All games are in English.
Struggle of Empires is set in the eighteenth century: an age of discovery and sail, a period of colonization and the beginnings of industrialization, and thus a time of almost constant warfare in Europe and its far-flung colonies.
You will take on the leadership of one of the seven major European powers of law and directing your military, economic and political development to compete with your rival major powers. You want forge alliances, build armies and fleets, establish colonies, improve your economy, dare, and manage unrest among your citizenry.
You want to decide whether to expand in Europe or take control of colonies in the Americas, Africa, and the Far East. In the upcoming Struggle of Empires!
João Tereso, as well as the overall creative realization of the game by Ralph Anderson (Eag I Eag suggested Eag variant Eag variant Eag Eag including the rules and variants of the strategy and the future of the game and the future of the game Kickstarter . "
- Martin Wallace
The game consists of three major Wars each lasting 5 or 6 rounds of play depending on the number of players. Each War begins with the formation of two grand alliances of the major powers and represents a period of approximately two decades.
In each round of play, you want to perform two actions, and if available, any number of free actions. At the end of each war, you will score points based on the relative number of each major power's control markers in each of 11 countries in Europe and the colonies. Although military units can not be used to control or defend control markers. Your challenge wants to balance your military and economic needs.
Players may take advantage of various tiles and tokens - including local alliances, trade, special abilities, improvements, military tactics, and covert operations - that grant economic, military, and political benefits. It is difficult to win without these.
Gold is essential throughout the game. Although gold is always available through taxation, it comes at the cost of increasing among the citizenry of your nation. Extensive unrest due to over taxation can lead to negative consequences, including the total collapse of your nation!
The era depicted in the Struggle of Empires What is known as the Barbarous Transatlantic Slave Trade was promulgated as the Gold Coast in Western Africa. It has been called one of the greatest tragedies in the history of humanity in terms of scale and duration; and, often regarded as the first known instance of globalization. In the game, this system is referred to as Gold Coast Commerce.
Read more about it in this blog post on BoardGameGeek.com.
As a highly regarded strategy game, Eagle-Gryphon Games is known for its expertise in creating deluxe quality game editions. We have created new art, a large and reimagined game board, high quality cardboard components, new wooden components, and a large box with a complete storage solution. Most importantly, we have developed an updated rule book!
The updated rule book clarifies the original rules and examples. It also provides a wealth of variant rules. We are pleased to include 2 new variants by Martin Wallace. Other variants are based on designers and fan suggestions. Some address issues of "balance" and "luck" in the game and others provide new ideas for setup. We have reviewed the many discussions, comments, and files on BoardGameGeek.com - including discussions and comments by Martin Wallace and members of the Warfrog team who originally produced this excellent game. We then have developed and tested these variants to have their own personal play preferences.
Eagle-Gryphon Games has had a long history with Martin Wallace's Struggle of Empires . It's done well over the years, and is highly rated on BoardGameGeek.com. With the work of Vital Lacerda and Glenn Drover, and the entire Railways of the World series, Martin Wallace game.
The Deluxe Edition game board is not only 63%, but it incorporates a number of design changes that greatly enhance gameplay
The Struggle of Empires Deluxe Edition game box is 177% larger than the original
Most of the 1.5mm cardboard tokens from Struggle of Empires have been upgraded to wooden components in this deluxe edition! Those were not now much thicker 2.5mm punchboard. Additionally, the game will include a very large amount of components.
In the few weeks before the Kickstarter launch, we created some Journal Entries on BoardGameGeek. In the Development Journals section. After each link, I have summarized some of the important elements in those journals along with some updated art. Note: Artwork is not final.
Silkscreened VP markers
Kickstarter Backers of Struggle of Empires Deluxe Edition. Consider this a Final Stretch Goal if you like, but this one does not depend on the number of backers or the total funds pledged. We want to be the Victory Point Markers for each player in the same way as the Control Markers. Both wants to be on the one side, so the silk-screening wants to be just one side as well. Please take a look below. Every copy of the KS Edition of this game will include these silk-screened VP Markers.
Struggle of Empires recreates the various wars fought between the European powers as they attempted to become the dominant force in Europe and the rest of the world during the eighteenth century. Build armies and fleets, make alliances, establish colonies, improve your economy, and ultimately wage war to expand your empire. Be careful, though, as a profligate country can end up being consumed by revolution.
From the designer: Think of Civilization/Age of Renaissance set in the 18th century. Players take the role of one of the major powers of the period and fight in both Europe and the colonies. The twist to the game is that in each war, players must form into two alliances. Once allied with a player, you cannot fight each other. This means that you do not have the backstabbing of Diplomacy to worry about; if he's allied, he's with you until the end of the war. This means that a player has to think carefully about who he wants to fight against and who he wants to ally with. Very often he will want to ally with his natural enemy and go to war with the guy who doesn't really want to fight him. On top of this, you have lots of improvement tiles that you buy to shape your empire, plus alliances with minor powers, and the possibility of going into revolution. Even though it is a big empire building game, it will scale from 3 to 7 players and has pretty simple rules.
--from the publisher
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