🎁 Stand Alone Games
💃 Solo Game Option
🎴 Board Games
💥 KS Exclusive
💥 KS Version
🔧 Area Movement
🔧 Cooperative Play
🔧 Dice Rolling
🔧 Variable Player Powers
Solomon Kane: Puritan Pledge Plus All-In Bundle (Kickstarter Pre-Order Special)
Preorder: Expected Delivery Q3 2019
Board Game Geek Rating: 5.53
Board Game Geek Avg Player Rating: 8.31
Players: 1 to 5
Content Notes: Kickstarter Exclusive "Puritan" Pledge Plus "Virtuous" All-In Bundle. Includes Solomon Kane core game, Heart of Africa expansion, Against the Vampires Expansion, America: The New Wordl Expansion, Red Shadows Expansion, Castle of the Devil, The Art Book of Solmomon The Right Hand of Doom, plus all other unlocked stretch goals. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.
Based upon the stories by Robert E. Howard (creator of Conan), Solomon Kane is a narrative adventure board game featuring exceptional 35mm miniatures. It is a highly innovative co-operative game of storytelling, resource management, and tactical miniatures play. Players take the part of the invisible powers of good and light who aid Solomon Kane in his quest to overcome the forces of Darkness. Each player is one of the four Cardinal Virtues: Courage, Prudence, Temperance, and Justice, each with special powers that reflect their unique role.
Drawing upon Howard’s famous tales of the Puritan avenger, the core box allows players to tell their own versions of the Rattle of Bones, Skulls in the Stars, and Blue Flame of Vengeance. Expansions recreate Howard’s other Solomon Kane stories, as well as adding original adventures for the hero, created especially for the game.
In Solomon Kane, each of Howard’s tales is told as one or more Acts, with each Act comprising a full game session. Shorter stories like Rattle of Bones can be completed in a single session, whilst longer tales will take multiple sessions to play through.
An Act is broken down into 8-10 Chapters, and each Chapter has multiple possible outcomes depending upon the actions of the players. Some Chapters offer story choices, whereas others see the action play out on the game board as the players work together to aid Solomon Kane in his quest.
Using custom card decks and dice, each Virtue can control Solomon Kane or his allies, moving them around the board, fighting enemies, exploring locations, and interrogating suspects for information. If the odds get too stacked against Solomon Kane, the Virtues can even manifest directly to intervene on the board.
Opposing Solomon Kane and the players is the Darkness. This twisted reflection of the Virtues is controlled by an AI deck which determines the actions of enemy miniatures, thwarts the player’s best plans, and competes with them to drive the story in an evil and unholy direction.
The world of Solomon Kane is brought to life through the stunning artistic vision of Guillem H. Pongiluppi and game designer Jake Thornton, whose ‘puppet master’ game mechanics break new ground in co-operative gameplay. With multiple versions of every single Chapter, Solomon Kane is able to combine immersive storytelling with abundant replayability for a truly unique gameplay experience.
Who is Solomon Kane?
Solomon Kane is a dour English Puritan and redresser of wrongs. He roams the world, fighting against the ungodly and evil works of men and foul magic alike. He follows no master save his conscience, though that alone drives him to the ends of the Earth to fulfil his quest.
All his life he has travelled, aiding the weak and fighting oppression. From the bleak moors of England, through the damp forests of Germany, to the sweltering jungles and savannahs of Africa – even to the shores of the distant New World of America. He neither knows nor questions why is driven to do this. It simply must be done.
To Solomon Kane he is the fulfiller of God’s judgment; a vessel of wrath to be emptied onto the souls of the unrighteous. To his enemies he is an implacable fury, armed with flintlock and rapier, and armoured in unshakeable faith. The knowledge of the rightness of his cause makes him unstoppable, and gives him the ability to overcome any fiend or demon.
It is the end of the 16th century. This is a turbulent time, with bandits lurking in the wilds of the countryside, and pirates roaming the high seas. Evil taints the hearts of men, and many give in to temptation. Many, but not all. Against this tide of corruption stands Solomon Kane. This mortal hero fights his lone crusade, aided by the silent might of the immortal Virtues. Together they fight against the implacable Darkness. This is the fearless opponent who tries to thwart our hero at every turn, and who must be overcome by the players if Solomon Kaneis to emerge victorious.
Darkness has emissaries too, and these Shadows are also attracted by Solomon Kane’s faith. Shadows are not physical beings – they are the essence of the nameless horror that hides just out of sight, the lurking danger you think you glimpse from the corner of your eye, or the secret dread that sends shivers down your spine. This can drive lesser men to madness, and even Solomon Kane could be overwhelmed, for whilst his faith is strong, Darkness is powerful too. Solomon Kane can see neither Virtue nor Shadow, yet he can feel both, and he has his faith. This tells him that Good must triumph over Evil. It is up to the Virtues to ensure that he is right.
“Solomon Kane… considered himself the fulfiller of God’s judgment, a vessel of wrath to be emptied upon the souls of the unrighteous.”
- Robert E. Howard
The central figure in the game is Solomon Kane himself. He is a dour English Puritan and redresser of wrongs who roams the world, fighting against the ungodly and evil works of men and foul magic alike. He follows no master save his conscience, though that alone drives him to the ends of the Earth to fulfil his quest. All his life he has travelled, aiding the weak and fighting oppression. From the bleak moors of England, through the damp forests of Germany, to the sweltering jungles and savannahs of Africa – even to the shores of the distant New World of America.
He neither knows nor questions why he is driven to do this. It simply must be done. To Solomon Kane, he is doing God’s work. To his enemies he is a relentless fury, armed with flintlock and rapier, and armoured in unshakeable faith. The knowledge of the rightness of his cause makes him unstoppable, and gives him the ability to overcome any fiend or demon. At least, it does when the Virtues are on his side.
“How I overcame it, I know not, for the battle was hard and long, but the powers of good and light were on my side, which are mightier than the powers of Hell.”
- Robert E. Howard
The Solomon Kane core box comes with 4 complete Adventures: one each in 1 Act, two in 2 Acts, and one in 3 Acts. These stories are the Rattle of Bones, Skulls in the Stars, Death's Black Riders, and the Blue Flame of Vengeance - all based on original tales from Robert E Howard. We unlocked three 1 Act original stories, the Witchfinder General, L'Ogre and Beast of Bordeaux. With 10 Chapters per Act, this gives you 110 Chapters to explore, about 60 hours to play these stories once, and many, many hours of replay value.
We have many stretch goals planned for this Kickstarter campaign, adding new miniatures, Adventures, and other surprises. All stretch goals that we unlock during this campaign will be added FREE to every Puritan pledge, and every additional copy of the core box you pledge for.
--from the publisher
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