Board Game Geek Rating: 5.55
Board Game Geek Avg Player Rating: 6.95
Players: 3 to 5
Content Notes: Kickstarter Edition "Prestige" of Mistborn: House War Board Game. Includes core game and all stretch goals. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included. All games are in English.
- One (1) copy of Mistborn: House War Base Game
- One (1) set of promo cards. This set initially includes one (1) Terris Steward card, one (1) Augur card, and one (1) Stallion card. Note: More promo cards may be added as stretch goals are unlocked.
- One (1) set of eight foil Personality cards. This set initially includes Vin, Kelsier, Sazed, Clubs, Spook, Breeze, Ham and the Lord Ruler. Except for the foil overlay, these cards are identical to cards in the base game.
- A numbered adhesive plate you can attach to your copy of Mistborn: House War
- A custom art sleeve that fits around your copy of Mistborn: House War, showing the beautiful game board artwork without trade dress or sales information
You will receive one (1) Malatium die with each Kickstarter copy of the game.
Mistborn: House War puts you in command of the Final Empire's great Houses during the cataclysmic events of Mistborn: The Final Empire.
Together, players must cooperate to solve myriad problems facing the empire, from environmental and social turmoil to political strife and outright rebellion. You'll even face off with Kelsier, Vin, Sazed, and the other heroes of the novels to maintain the delicate balance held in place for the last thousand years.
Simultaneously, you’ll compete to become the most powerful House in the land by currying favor from the almighty Lord Ruler. To win, you must build alliances, negotiate deals, and undermine both your enemies and your allies — all at just the right time. But be careful! Should your stewardship fail, unrest will tear the Final Empire asunder and the House most distanced from the Lord Ruler shall emerge the victor.
Mistborn: House War is created and developed by Crafty Games, publishers of the Mistborn Adventure Game, in cooperation with Brandon Sanderson and Dragonsteel Entertainment.
Designed by Kevin Wilson (Arkham Horror, The X-Files, Teenage Mutant Ninja Turtles: Shadows of the Past), Mistborn: House War is the perfect addition to any gamer's table, and every Sanderson fan's collection. Whether you're a cunning strategist or cautious diplomat, there's plenty to love in this box...
Become the head of a Great House of Luthadel in this game of negotiation and betrayal set in the world of Brandon Sanderson's Mistborn novels. Contend with myriad problems plaguing the Final Empire — rampaging koloss, disease, social unrest, even the heroes of the novels — and with every step jockey for the Lord Ruler's favor. At the end of the story, will you rise to power and prestige — or fall in ruin and disgrace?
Mistborn: House War is a semi-cooperative, resource-management game set during the events of the first Mistborn novel. Three to five players assume the roles of various factions and must work together to solve the "Problems" facing the Final Empire. In order to solve these problems players must expend a certain combination of resources, but in return they receive Favor from the Lord Ruler.
Each round, players produce resources (food, money, prestige, skaa, warriors, and atium) in different proportions and combinations based on their faction. You can convert between different resources to get something that is missing, but in the long run the players must work together, pooling their resources, to succeed.
There are four tiers of "Problems"; at the start of each turn a problem is added to the board in the corresponding column and each pre-existing problem moves up one tier. If a problem passes tier 4, than it is said to "Erupt" (a reference to the novel) and it causes various problems for the players, such as increasing the level of "Unrest" or giving players "Disfavor". The main part of gameplay is the negotiation between players to solve these problems. Anything except Favor gained in previous turns can be negotiated: resources, Personality cards (which can have a variety of effects), out-of-game favors, etc.
The game can end in two ways, either the Unrest reaches 8 or a special problem card (Vin) is resolved. If she is not defeated and is allowed to erupt she increases the Unrest by 4. If the players are able to defeat Vin, then the player who has the highest amount of Favor wins. If the Unrest reaches 8, then the rebellion occurs and the player with the least Favor (the faction furthest from the Lord Ruler) wins.
--from the publisher
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