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    📆 2017

Import/Export: Definitive Edition Bundle (Kickstarter Pre-Order Special)

Dark Flight

  • $79.99

Only 0 left!

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The Game StewardPreorder: Expected Delivery Q4 2020
Board Game Geek Rating: 6.05
Board Game Geek Avg Player Rating: 7.38
Players: 2 to 6
Published: 2020
Content Notes: Kickstarter Definitive Edition of Import/Export by Dark Flight Games. Includes core game, all Board Game Expansions, metal shipping container credits, metal ships, and all unlocked stretch goals. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included. All games are in English.

Import / Export originally launched on Kickstarter in January of 2017, after which it quickly sold out. This new definitive edition includes brand new artwork, components, and more!

I / E is an economic role selection game, with unique powers on every card that leads to a specialized engine which varies with every play. See below for reviews and how to play.

* Note all reviews feature the original edition of the game. Click the images below to take the review. All quotes were taken on BoardGameGeek.



* Note the videos below the original version of the game, however the gameplay is the same in the new Definitive Edition.



* If you're a retailer and would like to purchase copies, please send me a message.

We'll be doing stretch goals a little bit differently this time around! The following are the stretch goals we can unlock, and the number of cumulative challenge points needed to unlock each one. Below that is a list of challenges, and how many points each is worth. 

Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea, someone can trigger an Import action, where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles. The end goal of the game is to have the most credits, which will be a combination of your physical credits, passive credits that were saved as imported goods, plus any bonuses from completed shipments.

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