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🔧 Action/Movement Program
🔧 Cooperative Play
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🔧 Modular Board
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🔮 Coming Soon
Dawn of Peacemakers (Retail Pre-Order)
Preorder: Expected Delivery Q3 2019
Board Game Geek Rating: 5.58
Board Game Geek Avg Player Rating: 7.97
Players: 1 to 4
Content Notes: Retail Edition of Dawn of Peacemakers Board Game by Snowdale Design. Includes core game.
- 1 double-sided game board
- 2 information boards
- 420 cards (6 sealed secret decks)
- 30+ custom miniature figures
- 30+ custom miniature insignia bases
- 30+ double-sided terrain tiles
- 30 damage tokens
- 30 fortification tokens
- 20+ various other tokens
- 3 glass beads
- 1 custom 12-sided die
- 3 rule booklets
- 1 campaign log sheet
- 1 welcoming letter
- 1 sealed secret container
- 7 sealed secret envelopes
- Click here to see what's hidden in some of the secret compartments if you don't mind spoilers!
If you don't mind spoilers, you can click here to see all miniatures and cards included in the game.
In Dawn of Peacemakers, you are an adventurer trying to achieve a peaceful conclusion between two warring sides together with your fellow players. Your objective is to co-operatively lower the motivations of the scarlet macaws' side and the ocelots' side in balance and thus exhaust both sides, making them negotiate a truce.
The game's scenarios are played in rounds. Each round consists of player activity and army resolution. First, all adventurers use resource cards for various effects such as influencing armies, moving around, and scheming.
After all adventurers have played their turns, the armies will resolve their orders. Each army has different tactics and tricks in their arsenal in each scenario.
Both the scarlet macaws and the ocelots have a motivation to continue the war. A side's motivation is lowered by certain order cards and by losing units. If both sides are just close enough to giving up, the sides negotiate a truce and the players win! However, if one side's motivation drops too much, they surrender and players lose.
No matter how the scenario ended, players track their progress on the campaign log and always continue to the next one. Keep in mind that your acts have long lasting results on the ongoing war...
Please note that the components in these videos are prototype quality and they do not match the final production. For example, any cardboard standees will be replaced by miniatures in the game you will receive.
Dawn of Peacemakers includes sealed containers and secrets. You will encounter many surprises during the campaign letting you reveal these hidden components. Here's a link for those who don't mind spoilers, if you want to learn more.
There is a certain degree of persistence in the campaign. A simple example is the unique leaders. If any of them are defeated in any given scenario, they aren't coming back. You will just have to live with the consequences.
However, none of the game’s components are destroyed or altered so you can replay any scenario as many times as you like. There are countless reasons to do so as each game will result in different experiences based on how the armies interact with each other. There might be other things too to spice things up, but we can't talk about those without spoiling the fun...
The funding goal is set so that we can produce the game with extremely high quality components, including heavy card stock with linen finish. These games are meant to last multiple playthroughs as the game is infinitely replayable!
We include the whole experience, if we reach our funding goal. This is why the stretch goals are mostly about small improvements to the game – it is complete and full without any of them.
The game is ready and heavily playtested. All miniatures have already been sculpted and are ready for the factory and mold making. Nearly all artwork for the game is ready for print. We will finalize everything during and after this campaign, taking your feedback into account. This will allow us to minimize delays and deliver the game to you according to the schedule.
There's also an additional fully fledged game mode named Skirmish! If you want to take a break from all the co-operative peacemaking, you can challenge an opponent to a 1 versus 1 Skirmish. Both players control an army in hopes of dropping the other side's motivation to zero.
You can read more about the Skirmish mode from this project update!
Dawn of Peacemakers is an evolving board game with a continuing campaign. Players take roles of adventurers attempting to quell the hostilities between two warring sides. You will have to trust and cooperate with your fellow players in order to reach a more peaceful conclusion.
The game consists of a number of scenarios which form an exciting story driven campaign. There are multiple secrets and surprises in the box to be unveiled in certain points of the story. This way each game is radically different from the last and no two games feel the same. However, none of the game’s components are destroyed or altered so you can replay any scenario as many times as you like.
Dawn of Peacemakers is set in Daimyria, the same world as both the original Dale of Merchants and Dale of Merchants 2. Although it takes place almost one thousand years before those games, you’ll be able to spot many familiar animalfolks. Are you ready to dive into the exciting world of Daimyria?
Players use cards to influence different sides of the ongoing war. Armies and player-controlled adventurers are represented with highly detailed plastic miniatures on a beautifully illustrated game board. All scenarios have their unique map which is built using modular terrain tiles.
-- from the publisher
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