Preorder: Expected Delivery Q2 2021
Board Game Geek Rating: 5.55
Board Game Geek Avg Player Rating: 8.64
Players: 1 to 4
Content Notes: Kickstarter "Master Assassin All-In Pledge" Edition of Assassin's Creed: Brotherhood of Venice by Triton Noir. Include core game, Ezio miniature (Kickstarter Exclusive), Roma Expansion, Creed vs Crows Expansion, Tokyo XXI Expansion, Deluxe Assassins Dice Set, Crow's Nest Tower, Extra Tower, and all unlocked stretch goals. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included. All games are in English.
Assassin's Creed: Brotherhood of Venice is a co-operative tactical board game of infiltration and assassination. Set in Renaissance Venice at a time when the Brotherhood of Assassins expands in Italy, the game gives 1 to 4 players control of never seen before assassins in a campaign to develop their headquarters and advance the Brotherhood's agenda against the Templars.
Players must find the right balance between stealth and combat to progress through a mission-based campaign, developing their own abilities as well as their new headquarters.
Assassin’s Creed®: Brotherhood of Venice is a tabletop board game with miniatures aiming to capture the essence of Assassin's Creed® and turn it into a fun, fully cooperative game for 1 to 4 players.
It is played in a campaign spanning several months in 1509 in which you play a small team of Assassins in charge of developing the Headquarters of the Brotherhood of Assassins in Venice, after Ezio Auditore has defeated Cesare Borgia and his allies, between the events of Assassin’s Creed®: Brotherhood and Assassin’s Creed®: Revelations.
Players will use their Assassin's skills, equipment and their own sense of tactics to complete various objectives while evading detection from the Guards.
The campaign will pit you against Templars, let you explore unknown events of the Brotherhood in Venice, and determine the fate of the Brotherhood in the famous City of Masks.
Assassin’s Creed®: Brotherhood of Venice is a Triton Noir game under license by Ubisoft Entertainment.
The Stretch Goals System
If you've never used Kickstarter before, it is sometimes hard to understand the Stretch Goals system. As more people pledge, the costs of production for the game go down. Instead of just pocketing the difference as in a traditional retail distribution, Kickstarter creators choose to share it with the backers. More people means more stretch goals unlocked, in turn meaning more people interested in the game because everyone gets more content for the same pledge amount.
This works also because people like you help us share the project with their friends, drawing in new backers. We know this is only possible because of you so we'd like to give a huge thank you!
To score a successful Memory, the Assassins must complete the Objectives listed in the Campaign Book (some are optional) and then exit the Memory map. The game plays in Game Turns:
1. Assassins draw an event card
2. Assassins take their actions
Move Attack with a weapon Assassinate with the Hidden Blade Use their character Special Ability Use an equipment (Smoke Bomb, Medicine, etc) Remove a dead enemy’s body and draw an equipment card Climb a Synchronization Tower Keep an action in reserve 3. Guards take their actions
Reinforcements (more and stronger if the Alarm is triggered) Movement (Towards an Exposed Assassin if there is one) Attack within range (same tile or one tile away for ranged weapons) Assassins must remain stealthy to avoid triggering the Alert or be prepared to face the consequences. After the Memory, the Assassins go back to their HQ where they can exchange loot, heal the wounded, train their Apprentices and so on.
—description from the publisher
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