Board Game Geek Rating: 5.62 Board Game Geek Avg Player Rating: 7.40 Players: 1 to 6 Published: 2017 Content Notes: Kickstarter Edition "Revelation Box & All Chapters" Pledge Level Apocrypha Adventure Card Game. This game includes: Apocrypha core Game with All 10 Chapters reached as stretch goals Bonus Chapter: Secrets of Candlepoint 9 Multicolor Fragment Promo Day Zero Promo Card. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included. All games are in English. The Apocrypha Adventure Card Game allows you to play it as a cooperative card game, or with a game master as a role playing game. The world is on the brink of an apocalypse, set in motion by monsters only your characters can see. Gameplay is story-based, and features deck construction and character growth. Over time, characters will unlock repressed memory fragments that will add new powers. Each mission has a unique setup and goal, which often involves hunting down a true threat hiding among the cards at the nexuses that characters investigate. The game will be released in a base box that will contain one chapter expansion. The base game, called The World, comes with 💥 584 cards, 💥 20 six-sided dice, 💥 1 rulebook, 💥 1 storybook, 💥 30 dividers, and 💥 10 character stand-up tokens. The remaining eight chapters will appear in two expansions, The Flesh and The Devil each with 💥 400 cards, 💥 10 dividers, 💥 1 storybook, and 💥 4 character stand-up tokens. All 9 Chapters plus Candlepoint are funded:
is the base set chapter which features an invasion of a small city called Candlepoint, Wisconsin. It's recommended for starting play before beginning all the other chapters. The Secrets of Candlepoint
is about the fractured legions of the werewolf lord Keiros. His shapechangers have balkanized into street gangs defending minuscule turfs against each other. When the 80th Street Griffons clash with the Bronx Jackals, silver hollowpoints will fly. The Book of the Skinwalkers
features the Novem Ereshkigal seeks to expand her army of flesheaters, spooks, and bloodsuckers. What they lack in creativity, they will make up in sheer numbers. Numbers which might eventually include you. The Book of the Deathless
has a tripartite Novem named The Morrigan. The Phantom Queen appears as three bickering sisters, each trying to trick the others into doing her bidding. The fae are more than just enemies; maybe you can trick the faeries to your side. The Book of the Fae
depicts the spirit of the earth, Mother Gaia. She has a decidedly anti-human bent; nothing humanity has done for millennia has sat well with her. Gaia's spirits inhabit every animal, river, and blade of grass. You wouldn't want to make Mother angry. The Book of the Animus
introduces the Novem Nebuchadnezzar, whose sorcerers are unlocking their subconsciousnesses and loosing them on the world. What you see as nightmares, they see as weapons. So don't sleep, and you've got a chance. The Book of the Dreamers
is the province of the teacher Abramelin. The Damned truck with things they call demons, but whether Hell is on their side is quite unclear. The demons sure are in a foul mood about doing their bidding, and the Damned sure seem oblivious to that. The Book of the Damned
centers on the chosen of Aleph, the original Golem of Chelm. Aleph has few living followers; his creatures were once limited to animated clay and walking rock piles. Now science has given him robots and computers to work with. The Book of the Golems
has a Novem who no longer answers his adherents. The dragon Quetzalcoatl is buried under a Mesoamerican ziggurat, or so his cultists say. The nagavanshi Princess Kuberanaga has taken the dragon's place among the Novem for now. The Book of the Serpents
The Book of the Physicians caters to the Novem Celsus, the first surgeon amongst the Greeks. The Physicians believe they are healing the world, but their obsession with perfection through fleshcrafting is most definitely non-Hippocratic.
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