Board Game Geek Rating: 7.69
Board Game Geek Avg Player Rating: 8.12
Players: 1 to 4
Content Notes: Kickstarter "Infinity Box" Pledge of Anachrony plus Fractures of Time Expansion by Mindclash Games. Includes Anachrony Base Game, Anachrony: Fractures of Time Expansion, Anachrony: Doomsday Module, Anachrony: Pioneers of New Earth Module, Anachrony: Guardians of the Council Module, 36 large Exosuit Miniatures, Plastic Tray, Printed Plastic Warp Tiles, Art and Storybook, Metal Resource Cube Pack, Resin Energy Source Pack, Promo Card Pack, and all Stretch Goals. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included. All games are in English.
⚙️ Anachrony Base Game,
⚙️ Anachrony: Fractures of Time Expansion,
⚙️ Anachrony: Doomsday Module,
⚙️ Anachrony: Pioneers of New Earth Module,
⚙️ Anachrony: Guardians of the Council Module,
⚙️ 36 large Exosuit Miniatures,
⚙️ Plastic Tray,
⚙️ Printed Plastic Warp Tiles,
⚙️ Art and Storybook,
⚙️ Metal Resource Cube Pack,
⚙️ Resin Energy Energy Source Pack,
⚙️ Promo Card Pack, and
⚙️ All Stretch Goals.
This is the retail version of the expansion, but this pledge level will include some stretch goals that may not be available in retail.
If you are new to the world of Anachrony, the Infinity Box pledge level was made for you! It includes the base game, all expansions and modules released up to and including Fractures of Time, and all stretch goals.
In this campaign, we introduced a slightly different, thematic take on the Stretch Goal system, diverging from the ones you may be used to. For more details on our Journey through Time, check out Update#1!
The discovery of the final Origin Timeline introduced Future Imperfect, a whole new expansion consisting of three modules with various scopes and complexities, adding more variety to the time travel and endgame scoring mechanisms.
The Origin timeline is the final destination of our Journey through Time, and with it, we have unlocked all stretch goals we planned for this campaign. Thank you very much for your amazing support!
Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.
Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...
In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.
The Valley holds other secrets as well. The Operators’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects. anachronism
—description from the publisher
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