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aka darksouls
aka dwelling of everdale
aka dwellings of elder vale
aka dwellings of everdale
aka dwellings of everdell
aka honeybuzz
aka Nemisis
c: Expansion Games
c: Gift Certificate
c: Stand Alone Games
e1: Customer Favorites
e: Solo Games
f: Country: Germany
f: Digital Implementations: VASSAL
f: Family Games
f: Political: Elections
f: Series: Classic Line (Valley Games)
g: Board Games
g: Book games
g: Card Games
g: Role Playing Games
h: Cthulhu Games
i: In Stock
i: Pre-Order
k: Kickstarter
k: KS Exclusive
m: Auction/Bidding
m: Auction: Once Around
m: Closed Economy Auction
m: Constrained Bidding
m: Dice Rolling
m: Grid Movement
m: Hand Management
m: Hexagon Grid
m: Hidden Victory Points
m: Interrupts
m: Market
m: Movement Points
m: Network and Route Building
m: Ownership
m: Paper-and-Pencil
m: Push Your Luck
m: Ratio/Combat Results Table
m: Scenario/Mission/Campaign
m: Set Collection
m: Simulation
m: Stock Holding
m: Tile Placement
m: Variable Player Powers
m: Variable Set-up
m: Victory Points as a Resource
m: Acting
m: Action Drafting
m: Action Point Allowance System
m: Action Points
m: Action Queue
m: Action Retrieval
m: Action Timer
m: Action/Event
m: Action/Movement Programming
m: Advantage Token
m: Alliances
m: Area Control/Area Influence
m: Area Enclosure
m: Area Majority
m: Area Majority/Influence
m: Area Movement
m: Area-Impulse
m: Attribute Stat Based
m: Auction Compensation
m: Auction/Bidding
m: Auction: Dutch
m: Auction: Dutch Priority
m: Auction: Fixed Placement
m: Auction: Multiple Lot
m: Auction: Once Around
m: Auction: Sealed Bid
m: Auction: Turn Order Until Pass
m: Automatic Resource Growth
m: Betting and Bluffing
m: Betting/Wagering
m: Bias
m: Bids As Wagers
m: Bingo
m: Bribery
m: Campaign/Battle Card Driven
m: Card Drafting
m: Card Play Conflict Resolution
m: Catch the Leader
m: Chaining
m: Chit-Pull System
m: Classic Card Play
m: Closed Drafting
m: Closed Economy Auction
m: Command Cards
m: Commodity Speculation
m: Communication Limits
m: Connections
m: Constrained Bidding
m: Contracts
m: Cooperative
m: Cooperative Game
m: Cooperative Play
m: Critical Hits and Failures
m: Cube Tower
m: Deck Construction
m: Deck/Bag/Pool Building
m: Deck/Pool Building
m: Deduction
m: Delayed Purchase
m: Dice Percentile
m: Dice Rolling
m: Die Icon Resolution
m: Different Dice Movement
m: Different Worker Types
m: Drafting
m: Elapsed Real Time Ending
m: Enclosure
m: End Bonuses
m: Events
m: Finale Ending
m: Flicking
m: Follow
m: Force Commitment
m: Grid Coverage
m: Grid Movement
m: Hand Management
m: Hex-and-Counter
m: Hexagon Grid
m: Hidden Movement
m: Hidden Roles
m: Hidden Victory Points
m: Highest-Lowest Scoring
m: Hot Potato
m: I Cut
m: Impulse Movement
m: Income
m: Increase Value of Unchosen Resources
m: Influence
m: Interrupts
m: Investment
m: Kill Steal
m: King of the Hill
m: Layering
m: Legacy
m: Legacy Game
m: Line Drawing
m: Line of Sight
m: Loans
m: Lose a Turn
m: Mancala
m: Map Addition
m: Map Deformation
m: Map Reduction
m: Market
m: Matching
m: Measurement Movement
m: Melding & Splaying
m: Melding and Splaying
m: Memory
m: Minimap Resolution
m: Modular Board
m: Move Through Deck
m: Movement Points
m: Movement Template
m: Moving Multiple Units
m: Multi-Use Cards
m: Multiple Maps
m: Multiple-Lot Auction
m: Narrative Choice/Paragraph
m: Negotiation
m: Neighbor Scope
m: Network and Route Building
m: Once-Per-Game Abilities
m: Open Drafting
m: Order Counters
m: Ordering
m: Ownership
m: Paper-and-Pencil
m: Partnerships
m: Passed Action Token
m: Pattern Building
m: Pattern Movement
m: Pattern Recognition
m: Physical Removal
m: Pick-up and Deliver
m: Pieces as Map
m: Player Elimination
m: Player Judge
m: Point to Point Movement
m: Predictive Bid
m: Press Your Luck
m: Prisoner's Dilemma
m: Programmed Movement
m: Push Your Luck
m: Race
m: Random Attribute Generation
m: Random Production
m: Ratio/Combat Results Table
m: Re-rolling and Locking
m: Real-Time
m: Relative Movement
m: Resource Queue
m: Resource to Move
m: Rock-Paper-Scissors
m: Role Playing
m: Roles with Asymmetric Information
m: Roll/Spin and Move
m: Rondel
m: Route/Network Building
m: Scenario/Mission/Campaign
m: Score-and-Reset
m: Secret Unit Deployment
m: Selection Order Bid
m: Semi-Cooperative
m: Set Collection
m: Simulation
m: Simultaneous Action Selection
m: Singing
m: Skill Based
m: Slide/Push
m: Solo/Solitaire
m: Speed Matching
m: Spelling
m: Square Grid
m: Stacking and Balancing
m: Stat Check Resolution
m: Static Capture
m: Stock Holding
m: Storytelling
m: Sudden Death Ending
m: Tags
m: Take That
m: Targeted Clues
m: Team-Based
m: Team-Based Game
m: Tech Trees/Tech Tracks
m: Three Dimensional Movement
m: Tile Placement
m: Time Track
m: Track Movement
m: Trading
m: Traitor
m: Trick-taking
m: Tug of War
m: Turn Order: Auction
m: Turn Order: Claim Action
m: Turn Order: Pass Order
m: Turn Order: Progressive
m: Turn Order: Random
m: Turn Order: Role Order
m: Turn Order: Stat-Based
m: Turn Order: Time Track
m: Variable Phase Order
m: Variable Player Powers
m: Variable Set-up
m: Victory Points as a Resource
m: Voting
m: Worker Placement
m: Worker Placement with Dice Workers
m: You Choose
m: Zombicide
m: Zone of Control
new
s: Coming Soon
s: New
s: Sold Out
w: .25
w: .75
w: 0.0
w: 0.1
w: 0.25
w: 0.3
w: 0.5
w: 0.6
w: 0.7
w: 0.8
w: 0.9
w: 1.0
w: 1.1
w: 1.5
w: 10.0
w: 100.0
w: 11.0
w: 12.0
w: 13.0
w: 130.0
w: 14.0
w: 15.0
w: 16.0
w: 17.0
w: 18.0
w: 19.0
w: 2.0
w: 2.5
w: 20.0
w: 20.5
w: 21.0
w: 22.0
w: 23.0
w: 24.0
w: 25.0
w: 26.0
w: 27.0
w: 28.0
w: 3.0
w: 3.5
w: 30.0
w: 32.0
w: 35.0
w: 37.0
w: 4.0
w: 4.5
w: 40.0
w: 47.0
w: 48
w: 48.0
w: 5.0
w: 5.3
w: 5.5
w: 50.0
w: 53.0
w: 6.0
w: 6.5
w: 60.0
w: 7.0
w: 7.5
w: 8.0
w: 80.0
w: 9.0
w: 90.0
w: 99.0
y: 1970
y: 1977
y: 1986
y: 1996
y: 1999
y: 2002
y: 2003
y: 2004
y: 2005
y: 2006
y: 2007
y: 2008
y: 2009
y: 2010
y: 2011
y: 2012
y: 2013
y: 2014
y: 2015
y: 2016
y: 2017
y: 2018
y: 2019
y: 2020
y: 2021
y: 2022
y: 2023
y: 2024
y: 2025
y: 2026
y: 2027
z: Ding & Dent
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